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Stat Rules

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1Stat Rules Empty Stat Rules Fri May 20, 2016 6:11 pm

Toua

Toua
Admin

Stat Rules

In Avatar-RPG, stats govern what your character is or isn’t capable of doing. Unlike most games, stat points or SP come in three different types. These types are basic stat points, bending stat points, and resourcing stat points.

General Stat Rules:
• No single stat can exceed 100 without boosts nor be lower than 1.
• If stats are boosted, the maximum is 300 regardless of what the numbers tell.
• Stats cannot be sold, or gifted. Once you obtain them, you must allocate them as well.
• Should one max out all possible stat allocations. Where one would gain a stat point, he gains one action point or AP instead.

- Here you will find all the stats, what they do, how the stat system works, many stat multipliers and their effects, - - -


Acquiring Stat Points
Acquiring Stat Points:


Basic Stats
Basic Stats:



Bending Stats
Bending Stats:


Resourcing Stats

Resourcing Stats:
 




Side Stats
Despite having the name “side”, side stats are likely to be some of the most important stats for you to know. They govern the laws that directly influence how a battle will end, a weapon will work, and the capabilities of one’s character as well. There are a lot. So, this section may seem overwhelming. However, some are very situational and you likely won’t have to use them that often.


Jumping Distance:
Jumping Distance:



Throwing distance and speed:
Throwing Distance and Speed:




Reaction Time:
Reaction Time:

Breathe:
Breathe:



Wielding Power:
Wielding Power:

Arrow Power
Arrow Power:

Weapon Throwing:
Weapon Throwing:


Resistance:
Resistance:

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